Friday, May 25, 2018

Console's VS. Computers - The all time gaming battle

In the world of home gaming, we've always had 2 distinct classes of gamers. The console gamers VS. computer gamers. Setting aside all the individual console prejudices that are held toward one another, PC and console gamers have almost always been at odds with each other. There's no denying, that both platforms have swapped places for supremacy over one another. This is just a short article explaining the strengths and weaknesses between the two over the past years.

In the early days, computers weren't really capable of playing games. The earliest computer games were text base adventure games, where at the time these were out, consoles like the Atari were on top of the world in home gaming.

In the 1980's computers were starting to catch up a bit, but were still a bit down in comparison to systems like the NES. Computers in the 1980's were at least able to branch into some of the game markets, even with some direct arcade ports to the system. But it wasn't until the 90's that computers were capable of high quality gaming. The real issue was the game media. In the mid to early 80's, we were stuck with the microscopic 5-1/2" floppy disks with a grand total of 1.2mb of disk space and a horrifically long read time. Later, the 3-1/2" floppy came out with a bit more space (1.44mb) but with the real advantage being the read speed. The problem was still the size. I remember installing games using 10 or more disks. Then there was a small push for a media called 'Zip' disks. These were massive in comparison with 100mb of storage. But again they were not a viable media as they were very slow and extremely prone to viruses. It wasn't until the 90's when CDROM's became common place that computers could keep up.

The CDROM era in the early 90's was when computers really hit their stride. Not only were the 700mb disk size much more capable of holding and playing larger more complex games. But the technology allowed for full movie cinematics and voice acting, something that wasn't really capable in consoles until the release of CD based consoles much later. Even the early CD consoles like the Sega Saturn didn't do this particularly well. The Nintendo 64 and original Sony Playstation were the first to really compete with this. But computers still have a few disadvantages. First and probably the largest was price. To get a computer in the early 90's, complete with monitor, keyboard, mouse and possibly any peripherals, could cost you close to $1000, and this was 30 years ago. Consoles were able to hook up into any TV, and rarely cost more than $300, most selling for around the $200 mark and less. The other, oddly was portability. Often times, as kids, we would bring consoles to friends and family members houses. They were relatively small, and surprisingly durable. Early computers were extremely large, heavy and incredibly fragile. They were stationary unless you absolutely had to move them.

Even with the price, computers dominated the early to mid 90's of gaming. It was the first place you could play full 3D games, and even had full ports of arcade games, where the consoles had to have them completely dumbed down. It wasn't until the mid 90's with the Playstation and the Nintendo 64 that things started to swing back in the consoles favor. During this period, computers still had plenty of capabilities that consoles didn't. Especially with the rise of the internet in the mid 90's. But consoles were still cheaper, more portable, and more reliable. At this time, there were still video rental stores, and you could rent both consoles and console games, but you could never rent computers and/or computer games, giving them an additional edge.

In the late 90's into the early 2000's, there was another shift toward computers. As computers progressively became more powerful, and more affordable, along with the increase of high speed internet, online gaming became a main staple in the gaming world. Even in the early days of Everquest, Star Wars Galaxies and World of Warcraft, online gaming became (and still is to this day) one of gaming's most lucrative formats. This period was a bit of a difficult point for consoles. There were some solid systems like the Playstation 2, Game Cube, XBox and even the Sega Dreamcast. All solid systems, with solid games. But with the ability to only have 2 players (4 in the Game Cubes case) and no online ability, they didn't have the appeal of a lot of computer games. Sega actually had an expansion for online gaming, and later on the Playstation 2 as well; But neither were fully realized and worked poorly. This isn't to say there weren't some fantastic console games released at this point. On the contrary, some of the best of all time were released. But in the terms of appeal, PC's still had the market largely cornered during this period.

The next generation (starting around 2007) is when computers and consoles started fighting on even ground. With the release of the Playstation 3 and the XBox 360, online gaming became normal for consoles. Nintendo, even to this day, still doesn't quite have online gaming down (largely with their fear of offending anyone). But everyone else has pushed so far into online gaming, that even full singleplayer games have online elements. Be it random Co-Op missions, or even just expansions to games, it placed consoles on an even playing ground with PC's. The PS3 was the first real step in this direction. The monolith device that was supposed to be able to cure cancer (literally). It was sturdy, reliable, but also massive and extremely expensive, with the launch versions costing upwards of $700. The Xbox 360 was a bit cheaper at $400 and the Wii at the cheapest at $250 for the base model. At this time capable computers were actually less expensive than the Playstation, and were on par in cost with the Xbox and Wii. But, as the consoles soul purpose is to play games, they were actually better than PC's in most respects when it came to gameplay.

In the last 10 years, gaming has taken sort of an odd turn. The latest generation of consoles, and even many new PC games, you don't really own the software. You can't use it on different machines, and in some cases, are paying monthly for games. Consoles are now watching you when you're in your house, and they're releasing games in fragments, forcing you to pay for each tiny portion release of the game. The problem is, in the last 15 years, video games have surpassed Hollywood in net gains. Companies are seeing this and cashing in. In the process, they have become so paranoid about making every last cent they can, they are robbing the gamers blind. I can understand fighting against piracy. But they are so set on making every dollar, they don't even want you sharing a game with your friends and family. They have to buy their own. What this does, is if someone was on the fence about picking up a game, instead of asking a friend or something if you can borrow it, and you know, see if you like it, they'll just say screw it and not ever play it. This mind set is stopping people (including myself) from picking up modern consoles.
Because of this, I would have to give the current generation of gaming to computers. Especially with even low end laptops being able to play really fantastic games, and you can take them anywhere.

To add to this dilemma, modern gaming is starting to take a downward turn in several areas, just in regards to the games as well. The powerful systems are nice, but the game producers are more interested in vamping up their games graphics, rather than providing us with any real gameplay. I would estimate about half or more of top level games spend half the time in a pretty movie with quicktime events (one of the reasons why there are so many people nostalgic over the games of our youth). It won't be until we can get past this that gaming can really take a new direction.

There's also a new direction that PC's are making that consoles have yet to step into. The world of VR gaming. VR gaming is still really in the steps of infancy, with only a few real games that have taken this direction. But it is a direction worth exploring. Many gamers are looking for a more immersive experience, and VR is the most immersive you can get. It's also the quickest way to get motion sickness, but I'll side step that for now. I've played around with VR, and it has some serious potential, and this is potential that consoles will have to catch up with, or they will fall behind again.

I do want to note, that I'm not one who ever took sides in this spat of gamers. Yes, I have always preferred most console games to computer games. But over the years, I've had both, with favorites in both directions. And now, about the only company with any real exclusives is Nintendo, so even the exclusive argument isn't overly valid anymore either. These days, as time goes on, Consoles and Computers are growing closer and closer in similarities as well. The only company that's keeping it in a different direction is, again, Nintendo. The next 10 or so years will be an interesting study on where gaming goes.

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